![]() Specialisations make a big difference to playstyle too! Have fun. Assembly/Synthesis - it goes well thematically and when it comes to synergy. Syndicate/Voidtech - somehow the set-up seemed cool to me. Amazon/Celestian - Enlightened and 'live-in-harmony with the world' good faction. If you look at the wiki you can see the various race options and what they contain, and if you click through to the classes you can see how races modify class units beyond their usual modifications. Kirko/Xenoplague - Evil man-eating and brutal alien race. Other cool options are frostlings/goblins for a new damage type you can't access otherwise, tigrans for sun shield crusaders and orcs for tireless crusaders or war cry exalted.Īt the end of the day you can just tinker and experiment till you find something you like or even pick because a combination that looks/feels awesome or has great roleplaying potential! Exalted get charge, crusaders get improved wall climbing. They also get armored evangelists and shields on their exalted.ĭraconians: Much like humans their evangelists actually receive a ranged attack but here it is fire, which allows for some damage diversification. ![]() There are four sets of perks and you can only choose one from each set. ![]() While in this game pretty much every combination has it's upsides, I do have some favourites for theocrats.ĭwarves: Their crusaders not only have naturally higher tank stats, but they get defensive strike which has great synergy with the defender ability they already get. Next up, let’s look at the perks for your new Age of Wonders: Planetfall commander. ![]()
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